Because of this we actually prefer the visuals on Switch to those of its larger cousins, but it's all subjective. The anime style visuals really pop, thanks in part to the gray filter that plagued the PS4 and Xbox One versions of the game being removed on the Switch. That said we’re told Xenoverse 2 runs at 720p in handheld mode and 900p when docked, and it looks fantastic. It seems as though there is no anti-aliasing on characters and environments, which can lead to a little bit of shimmer on some of the finer details on characters’ outfits, such as the lines in Vegeta’s armour. If anything, we feel Bandai would have been wise to keep this locked across the board, but let's not complain too much about one mode being that bit smoother.īeyond the dip in framerate, some visual tweaks had to be made as well for the Switch version of Xenoverse 2. We did note one strange choice, as one-on-one battles between players are actually 60 frames per second, which felt jarring after spending quite some time playing the main story mode. If you’ve never played this game on another platform it'll likely seem absolutely fine, as the performance is rock solid throughout. We also noticed some minor stuttering when bringing up the pause menu, but ultimately it didn’t hinder our experience. If you’ve played Xenoverse 2 on a competing platform this will be the first thing you’ll likely notice. The most noticeable among these is the drop from 60 to 30 frames per second on the hybrid system. In short, it actually looks pretty good, though there are some obvious compromises that were made in order to cram such a large game onto the diminutive device. Before we get into the particulars of the game, let’s talk about how Xenoverse 2 survived the conversion to the Switch.
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